![]() ![]() The FBX SDK bindings can be executed during gameplay allowing import and export at runtime.Working with the FBX Exporter Setup and Roundtrip - 2018 Then export the joints with geometry to fbx. Once animation is done, bake the translate and rotates on the joints. Here are the steps: Make sure your joints are in a single joint chain that are skinned to your geometry. ![]() WebFbx is great, as long as you do all your animation in maya. ![]()
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